TINY WORLDS by MACKENZIE

Client
Mackenzie
Director
Device
Services
3D
Social Media Campaign

We created a series of tiny worlds with big impact for Mackenzie Investments, showing that anything is possible with commitment and perseverance.

Directed by Device and featuring art direction by the Serial Cut studio, the latest video campaign titled 'Be Invested' for Mackenzie brings their vision to life: a series of tiny worlds of big achievements, focusing on stories of relentless focus, effort, and perseverance. Our goal was to offer the brand a strong storytelling device and a striking visual identity that would make them stand out in a sea of financial uniformity.

Amelia Earhart - Tiny Worlds

“We worked with 2 real-life examples of investment and success and transformed them into a mini-series of compelling and memorable short videos”, explains Guille Comín, Device director. The short videos follow Thomas Edison and Amelia Earhart, as their discoveries and invention change the world, using perspective shifts and seamless, consistent structures to help their message come across.

We approached the project focusing on an immersive, relatable visual experience that, in turn, supported the narrative structure. We wanted to represent these iconic stories of success and commitment in a way that was true to fact – to offer a real, almost tangible depiction of these examples, that could transcend their visual, digital look and elevate their message. And what better way to do that than through a digital diorama? We all love looking at these miniature worlds, capturing reality in such vivid detail and, fortunately, our brief contained just that. They spark feelings of affection and manage to transport us into a unique world where we can witness something magical about to happen: like the discovery of the light bulb or the first flight across the Atlantic. We wanted to plant a camera into these tiny worlds and explore them, zooming in and out to discover their enchanting, realistic details.

Our aesthetic direction focused on a type of approachable realism: our “animated model” concept blends a good deal of realism with a touch of charming imperfections to render the characters more relatable and create a connection with the audience. Figures in a scale model can have some of their fingers seemingly stuck together, or stiff clothing, but this only adds to their lasting charm and personality. In fact, our character design explorations aimed for a recognizable figure, with realistic proportions and shapes, able to convey emotions and get closer to the viewer.

As far as our graphic display goes, we wanted to represent the diorama on the surface of a cyclorama, allowing it to grow from it, to live there, and to feel as real as possible. Leaving part of the landscape slightly outside the diorama spatial limits also allowed us to facilitate its integration and not restrict it to a platform. From a technical point of view, we used a photo-realistic 3D rendering to simulate and closely resemble real dioramas. Our goal was to achieve an authentic finish, almost like they were handcrafted miniatures – this way the audience could feel like they’re actually looking at a real model and be closer to the tiny world it represents. 

In order to highlight the realism of these scenes and convey the image of a meticulously crafted model, we used a low frame rate technique, emulating the stop-motion style. We also added photorealistic lighting and played with the rigid, limited movements of our characters, to make them look and act just like real-life miniature figures.

While the 3D technique allowed us to construct and animate each piece in an immersive manner, the camera rotations and space movements captured the dioramas in a captivating way. The music also played a very important role: we wanted it to have elements of magic, adventure, and emotion, but to also to convey the aspirational and epic feeling associated with each milestone. The sound design was to enhance the videos and add another layer to the story, to be close to the events and represent them, in a musical way.  The style we opted for was classical with a modern touch, reminiscent of Alexandre Desplat’s compositions for Wes Anderson films.

The narrative structure follows our two stories in a real space, with a single camera movement that closes on the logo. They’re short, concise, and endearing, sharing a similar structure that allows the key message to stand out. They all start with an introduction, followed by the presentation of the challenge, the development, and, finally, the solution obtained after all the hard work and personal investment.

Edison

We played with proportions to showcase how something as huge as the discovery of the light bulb started so small, in the minute, thorough work of one man in his laboratory.  The video runs without cuts, going seamlessly from the logo opening to the very last frame, from sunset to sunrise on the following day. We animated the characters in a stop-motion style to enhance the concept of the scale model and played with the light, as we see our characters moving against it, almost like Chinese shadows. We also used a blue background as our sky and employed camera movements to guide the viewer’s attention. 

Amelia

We started this story with a wider perspective: it all begins several “miles” back, with Amelia Earhart’s plane entering the frame and flying through the clouds towards the Northern Ireland coast. Starting from there, the camera moves with the plane as the landscape approaches and we finally land into the warm welcome Amelia receives in Ireland. We took advantage of the change in the landscape to work with the various scales and create this perspective play that gradually takes us from a bird’s eye view, closer to the land. Just like in the previous video, we animated the whole story without any cuts and all the elements coexist in the scene, from the initial logo to the closing scene.

By combining all these narrative, technical and creative elements, we managed to breathe life into three different tiny worlds, each unique, all with one thing in common: a big idea turned into reality.

PROJECT CREDITS

Client
Mackenzie Investments
Brand SVP
Fate Saghir
Brand Lead
Melanie Smith
Brand Supervisor
Kim Munro
Executive Creative Dir
Sean Davison
Sr. Writer
Samina Dagger
Sr Art Director
Sonia Segat Ayala
Head of Production
Ali Watson
Sr. Acct Person
Joel Vitorino
Production Lead
Pat Crawford
Production Manager
Caroline Puttock
Produced by
BOL Creative Production House
Executive Producer
Marcello Buselli
Head of Production
Victoria Ventura
Line Producer
Tamara Sefcovicova
Directed by
Device
Director
Guille Comin
Technical Director / 3D Supervisor
Raül Peix
2D Art Direction & Character Design
Eudald Salarich, Marc Stuart
2D Concept Art Illustration
Eudald Salarich, Marc Stuart, Rafael Emídia & Luke Etcheverry
2D Animation
Eduardo Altarriba
2D Compositing
Raül Peix
Music & Sound Design
Facundo Capece
Animation by
Serial Cut
Project Manager
Susana Bilbao
3D Art Direction & Look Development
Sergio del Puerto, Sam Seoane, José Medina, Teresa Rofer & Brando Niebla, Mike Fernández
3D Animation
Craig Minchington, Jon Gallo & Marko Mrvic
3D Animation Production
Rocket Frames
Producer
Xiomara Lopez
Character 3D Lead Animation
Edu Lasierra
Character 3D Modeling
Africa Trillo, Nastia Sibiratkina, Snezhana Golubeva & Daniel Chen
Character 3D Animation
Fernando Franco, Jordi Galarza, David Rubio & Carles Vallbona